VIPER: Process-aware Evaluation for Generative Video Reasoning
Paper
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2512.24952
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Published
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stringclasses 7
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stringclasses 16
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stringlengths 135
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|---|---|---|---|---|---|---|---|
experiment_0
|
Physics
|
experiment
|
A person sits on a chair and keeps spinning. Initially, the arms are extended horizontally, then gradually fall and rest by the sides. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The spinning speed should increase as the arms fall."
] |
||
experiment_1
|
Physics
|
experiment
|
A person sits on a chair and keeps spinning. Initially, the arms are rest by his sides, then gradually rise and extend horizontally. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The spinning speed should decrease as the arms rise."
] |
||
experiment_2
|
Physics
|
experiment
|
Two beakers filled with water are placed on the table. One hand grabs the beaker on the right side and pours the water into the beaker on the left side. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The final volume of water in the beaker on the left side should be the same as the sum of the water volumes in both beakers at the start (40ml)."
] |
||
experiment_3
|
Physics
|
experiment
|
Two beakers filled with water are placed on the table. One hand grabs the beaker on the right side and pours the water into the beaker on the left side. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The final volume of water in the beaker on the left side should be the same as the sum of the water volumes in both beakers at the start (50ml)."
] |
||
experiment_4
|
Physics
|
experiment
|
Two beakers filled with water are placed on the table. One hand grabs the beaker on the right side and pours the water into the beaker on the left side. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The final volume of water in the beaker on the left side should be the same as the sum of the water volumes in both beakers at the start (35ml)."
] |
||
experiment_5
|
Physics
|
experiment
|
A person holds a metal ball in the hand. The person releases the hand holding the metal ball. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The ball should fall straight downward.",
"The ball's falling speed should gradually increase."
] |
||
experiment_6
|
Physics
|
experiment
|
A person holds a metal ball and a basketball in the hands. The person releases both hands holding the metal ball and the basketball. Both balls fall and stop after touching the ground. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"Both balls should fall straight downward.",
"Both balls' falling speeds should gradually increase.",
"Both balls should hit the ground at the same time."
] |
||
experiment_7
|
Physics
|
experiment
|
A red laser beam is placed in a container filled with two distinct layers of optical media. The refractive index of the top layer is less than that of the bottom layer. The laser beam shoots downwards, slowly penetrating from the top layer into the bottom layer. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The angle of incidence (the angle between the laser beam in the top layer and the normal to the surface) should be greater than the angle of refraction (the angle between the refracted laser beam and the normal to the surface)."
] |
||
experiment_8
|
Physics
|
experiment
|
A red laser beam is placed in a container filled with two distinct layers of optical media. The refractive index of the top layer is the same as that of the bottom layer. The laser beam shoots downwards, slowly penetrating from the top layer into the bottom layer. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The angle of incidence (the angle between the laser beam in the top layer and the normal to the surface) should be equal to the angle of refraction (the angle between the refracted laser beam and the normal to the surface)."
] |
||
experiment_9
|
Physics
|
experiment
|
A red laser beam is placed in a container filled with two distinct layers of optical media. The refractive index of the top layer is greater than that of the bottom layer. The laser beam shoots downwards, slowly penetrating from the top layer into the bottom layer. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The angle of incidence (the angle between the laser beam in the top layer and the normal to the surface) should be less than the angle of refraction (the angle between the refracted laser beam and the normal to the surface)."
] |
||
experiment_10
|
Physics
|
experiment
|
Five metal balls suspended by strings, arranged in a horizontal row. A hand is holding one of the balls at the left end, pulling it back slightly. The hand releases the ball. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"When the leftmost ball hits the middle balls, the rightmost ball swings up while the others stay still. As the rightmost ball falls, the leftmost ball swings up, and the others remain still.",
"The leftmost and rightmost balls swing back and forth, with the swings getting smaller over time."
] |
||
experiment_11
|
Physics
|
experiment
|
A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand lifts the switch. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"Both bulbs are turned off."
] |
||
experiment_12
|
Physics
|
experiment
|
A simple electrical circuit consisting of a battery, three light bulbs, and a switch. A hand lifts the switch. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The two light bulbs on the right are turned off, the light bulb on the left remains lit."
] |
||
experiment_13
|
Physics
|
experiment
|
A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand lifts the switch. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"Both light bulbs remains lit."
] |
||
experiment_14
|
Physics
|
experiment
|
A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand closes the switch. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"Both light bulbs are lit."
] |
||
experiment_15
|
Physics
|
experiment
|
A simple electrical circuit consisting of a battery, two light bulbs, and a switch. A hand closes the switch. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The right light bulb is lit, the left light bulb remains off."
] |
||
experiment_16
|
Physics
|
experiment
|
A glass is placed on the table, with a playing card resting on top of it, and a coin positioned on the card. A hand quickly pulls the playing card along the horizontal direction it is placed. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The coin should fall straight down into the glass."
] |
||
experiment_17
|
Physics
|
experiment
|
A hair dryer with the end of a long strip of paper attached to the lower outer side of its nozzle. A hand turns on the hair dryer. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The paper should rise upwards, staying horizontal and fluttering.",
"The part where the paper strip contacts the hairdryer has not changed."
] |
||
game_0
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes at the bottom. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] |
||
game_1
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the ropes should not change.",
"The candy drops down and finally stays at the original position's bottom-right corner, with the two connected ropes stretched tight."
] |
||
game_2
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the right. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the remaining rope is attached to the wall serving as the center.",
"The candy is eaten by the character when it moves near the character."
] |
||
game_3
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the three ropes on the top. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy falls vertically and stops. The middle rope stays slack, while the side ropes are pulled tight."
] |
||
game_4
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes on the right. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] |
||
game_5
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes on the top. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the remaining rope is attached to the wall serving as the center."
] |
||
game_6
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The candy drops vertically.",
"The candy is eaten by the character when it moves near the character."
] |
||
game_7
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the left. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the rope on the left is attached to the wall serving as the center."
] |
||
game_8
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope in the middle. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] |
||
game_9
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the right. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy stays at the same position before cutting the ropes."
] |
||
game_10
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the two ropes on the right and at the bottom. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy drops and then swings in a circular path, with the fixed point where the remaining rope is attached to the wall serving as the center."
] |
||
game_11
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy falls and stops. The remaining ropes are pulled tight."
] |
||
game_12
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the top. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy falls vertically and stops. The middle rope stays slack, while the side ropes are pulled tight."
] |
||
game_13
|
Physics
|
game
|
A mobile video game where a candy is fixed by several ropes, each rope connecting one end to the candy and the other end to the wall in the background. A cartoon character is at the bottom of the screen. The candy will be eaten if it moves near the character. Cut the rope on the right. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The length of the remaining ropes should not change.",
"The candy falls and stops below the top rope. The top rope is pulled tight while the left rope stays slack."
] |
||
navigation_0
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Stauffer II, passing through Robin Li and Melissa Ma Science Library and finally reaching Keck Science. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Begin at the 'Stauffer II' building. Proceed east on the pedestrian path that runs between 'Stauffer II' and 'Stauffer I'. Continue straight at the four-way path intersection, heading towards the large 'Sapp Center' building. As you approach the Sapp Center, take the path that veers right (southeast), following the western facade of the building. Continue along this path as it curves around the southern side of the building to arrive at your intermediate waypoint, the 'Robin Li and Melissa Ma Science Library'. From the library, turn around and head north along the western side of the Sapp Center. At the T-intersection with the main east-west path, turn right (east). Follow this path, passing a small parking area on your left. Continue until you reach the next T-intersection, located just before 'Cooper Lane'. At this junction, turn left (north). Follow this final path segment straight ahead to reach your destination, the 'Keck Science' building."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Robin Li and Melissa Ma Science Library.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_1
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Education Station Log Cabin, passing through Butterfly Garden and finally reaching Herpatarium. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the 'Education Station Log Cabin'. Proceed southeast on the dotted red path until you reach the main brick-paved path. Turn right (south) onto the main path, passing the 'Wayne M. Densch Discovery Center' on your right. Continue following the path as it curves around. At the junction near the 'Zoofari Outpost Gift Shop', proceed straight, keeping to the main path that heads southeast. Follow this path until you arrive at the 'Butterfly Garden' on your left; this is your intermediate waypoint. From the 'Butterfly Garden', turn around and backtrack northwest on the same path. When you reach the major junction you passed earlier, take a sharp right turn to head northeast, with the 'Zoofari Outpost Gift Shop' now on your left. Follow this winding path, passing 'Graze Kitchen' on your left and a large pond on your right. Continue straight on this path as it leads directly to your destination, the 'Herpatarium'."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Butterfly Garden.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_2
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Rinconada, passing through Trancos and finally reaching Cedro. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the entrance of the 'Rinconada' building. Head north on the main pathway, with the 'Otero' building on your right. Continue straight, passing a bicycle parking icon on your left. You will then pass the 'Soto' building on your right. Proceed a short distance further until you reach your intermediate waypoint, the 'Trancos' building, which will be on your right. From 'Trancos', turn right to head east on the path that runs along the northern edge of the complex. You will pass a small green rectangular area on your left and the large 'Blake Wilbur Hall' on your right. Continue straight east, passing the 'Arroyo' building on your left. Your final destination, 'Cedro', is the very next building on your left."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Trancos.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_3
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Bigfire, passing through Voodoo Doughnut and finally reaching Bob Marley - A Tribute to Freedom. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the entrance of 'Bigfire'. Turn right and proceed north on the main path, keeping the grassy area with 'Dippin' Dots' on your left. You will approach a large central roundabout. Enter the roundabout and travel counter-clockwise, passing the first path on your right that leads towards 'Coca-Cola Refresh'. Take the next major path exiting the roundabout to the north. Follow this path; you will pass 'Auntie Anne's' on your right. Continue straight as the path bends slightly right, and you will arrive at the 'Voodoo Doughnut' waypoint on your left.\n\nFrom 'Voodoo Doughnut', turn around to head south. Take the left fork in the path, walking between 'Voodoo Doughnut' and 'Breadbox Hand Crafted Sandwiches'. Continue straight on this main thoroughfare, passing 'Burger King' and 'Cinnabon' on your right. Proceed straight across the intersecting path, with 'Cold Stone Creamery' appearing on your right. The path will curve gently to the right. Your destination, 'Bob Marley - A Tribute to Freedom', will be the next venue on your right, just past the creamery."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Voodoo Doughnut.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_4
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from The Sleeping Mammoth, passing through The Underground Labyrinth and finally reaching The Early Bird. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at 'The Sleeping Mammoth' (TX) in the southwest corner of the map. Take the primary path heading northeast. Follow this path as it passes 'The Healing Pool' (AR) on your right. Continue straight until you reach a T-intersection. Turn left (north). You will immediately arrive at the entrance to 'The Underground Labyrinth' (KY), your intermediate waypoint. From the Labyrinth, continue on the main path heading northeast. The path will pass 'Blue Fog' (TN & NC) and 'Nature Express' (OH) on your right. Proceed through the major four-way intersection, continuing straight in a northeasterly direction. You will pass 'Cheesecake Island' (NY) on your left. At the next T-intersection, turn right (east). The path will take you past the 'Hot Dog House' (NY). After the Hot Dog House, the path curves sharply north. Follow this final segment until you arrive at your destination, 'The Early Bird' (ME)."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: The Underground Labyrinth.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_5
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Hot Springs National Park, passing through Bryant High School and finally reaching Outlets of Little Rock. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start your journey at Hot Springs National Park in the southwest corner of the map. Proceed east on the main road, which is Highway 70, passing Oaklawn Park on your right. Continue eastward, navigating past Lake Hamilton and across the Saline River as you head towards Benton. From the Benton area, merge onto Interstate 30 (I-30) and travel northeast. Take the exit for N. Reynolds Rd and turn right (south). Follow this road a short distance to arrive at your intermediate waypoint, Bryant High School, which will be on your left. To continue, turn around and proceed north on N. Reynolds Rd to merge back onto I-30, again heading northeast toward Little Rock. Continue on I-30, passing the locations for the Bass Pro Shop and Painted Tree Vintage Market. As you approach the interchange for Highway 430, you will find your final destination, the Outlets of Little Rock, on your right."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Bryant High School.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_6
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Air, passing through Corkscrew and finally reaching Oblivion. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the 'Air' rollercoaster located in 'Forbidden Valley' in the upper-left quadrant of the park. Begin by taking the main path heading east, away from 'Air'. You will pass 'The Blade' ride on your right. Continue straight, passing under the Skyride cables and past the 'Forbidden Valley' Skyride station on your left. Follow the path as it winds through the wooded area labeled 'The Gardens'. The path will curve northeast into 'UG Land'. Proceed directly to the 'Corkscrew' rollercoaster, which will be visible ahead. This is your intermediate waypoint. From the 'Corkscrew', turn south and walk down the main path through 'Cred Street'. Continue past the large, ruined 'Towers' building on your right and the central lake on your left. The path will lead you into 'Adventure Land'. Follow the path as it curves right, heading towards the 'X-Sector', passing the 'Spinball Whizzer' ride on your left. Enter the 'X-Sector' and proceed straight towards the massive vertical structure of the 'Oblivion' ride, your final destination."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Corkscrew.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_7
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Gereja Santa Maria, passing through Vihara Tanda Bhakti Temple and finally reaching Street Art. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start your journey at point 8, Gereja Santa Maria. From the church, proceed west along the indicated path, passing point 9 (Nasi Ulam) on your left. Continue until the path makes a sharp turn north. Follow this northward path, with point 10 (Bio Fat Cu Kung Temple) appearing on your left, which will lead you directly to your intermediate waypoint, point 11 (Vihara Tanda Bhakti Temple). From here, head north along the road 'Petak Sembilan', keeping the 'Kali Krukut' river on your left. You will pass point 12 (Apotik) on your right as the road becomes 'Jl. Toko Tiga'. Continue north until you reach a major T-intersection. Turn right (east) onto 'Jl. Pancoran', following the main route. You will pass point 13 (Chinese Dumplings) and then point 14 (Tak Kie) on your right side. The road's name changes to 'Jl. Pintu Besar Selatan'; continue straight, crossing the bridge over the river. Immediately after the bridge, you'll see point 15 (Gado-gado Direksi) on your left. Your final destination, point 16 (Street Art), is just ahead on your right, at the corner where 'Jl. Pinangsia II' intersects."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Vihara Tanda Bhakti Temple.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_8
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Rinconada, passing through Trancos and finally reaching Cedro. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the Rinconada building in the southwest corner of the map. Proceed north along the main walkway, with the Otero building on your right. Continue straight, passing between the Soto building on your left and the large Blake Wilbur Hall on your right. When you reach the path intersection north of Soto, the Trancos building, your intermediate waypoint, will be on your right. From Trancos, turn and head east along the northern path of the complex. You will walk past the top of Blake Wilbur Hall and a green lawn area to your left. Continue straight, passing the Arroyo building on your right. Your final destination, the Cedro building, will be immediately after Arroyo, on your right side."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Trancos.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_9
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Labyrinth (1), passing through Imbiss (5) and finally reaching Shanghai-Express (8). The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Starting from the Labyrinth (1) near the eastern side of the park, proceed west on the main path. You will approach a T-intersection with the Traktorbahn (2) on your right and the Souvenir Shop (3) slightly ahead. Turn right, passing the Souvenir Shop on your left. Follow this path as it curves north and cross the wooden bridge over the water. Continue straight, passing the large wooden structure of Goldwaschen (4) on your left. The path leads you north to the Imbiss (snack bar, 5), which is your intermediate waypoint. From the Imbiss (5), turn left to head west. You will see the Trampolin (6) on a hill to your right. Follow this path as it makes a long, sweeping curve to the south. You will pass the large, green Rutschenturm (slide tower, 7) on your left. The path runs parallel to the tracks of the Shanghai-Express. Continue following this path south until you reach the station for the Shanghai-Express (8), your final destination, located in the northwestern corner of the park."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Imbiss (5).",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_10
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Education Station Log Cabin, passing through Butterfly Garden and finally reaching Herpatarium. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the 'Education Station Log Cabin'. Proceed south on the path, passing the 'Wayne M. Densch Discovery Center' on your left. Follow the path as it curves left (east) and then immediately take the path turning right (south), heading towards the center of the map. At the next T-intersection, turn left (east). You will pass the 'Zoofari Outpost Gift Shop' on your left. Continue straight at the next junction, heading east towards the 'Butterfly Garden', which is your intermediate waypoint. From the 'Butterfly Garden', turn around and head west back to the previous intersection. Turn right (north), walking with the 'Zoofari Outpost Gift Shop' on your left. Continue north to the next major four-way intersection. At this intersection, turn right (east). Follow this path as it curves north, keeping the large pond on your left side. Continue heading north on this path until you arrive at your end point, the 'Herpatarium'."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Butterfly Garden.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_11
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Pier Grill & Pizza, passing through Safari Train and finally reaching Log Flume. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Begin at the 'Pier Grill & Pizza' located on the far left side of the pier. Exit the establishment and turn right, walking along the main pier walkway. You will pass the 'Carousel' on your right and the 'Arcade' on your left. Continue straight, with the large 'Rooftop Wacky Golf' area on your right. Proceed past 'Guest Relations' and the First Aid station, continuing north along this path. You will walk by 'Pirate's Island' on your right. Your intermediate waypoint, the 'Safari Train', is located in the building just ahead on your right, adjacent to the 'Fun House'. From the 'Safari Train', turn around and head south briefly, then make a right turn onto the wide, main east-west thoroughfare. Walk east, passing the 'Ocean Peak Restaurant' on your left and the 'Wild Mouse' coaster on your right. Continue straight past the 'Musik Express' on your left and the 'Enterprise' ride on your right. The large 'Jet Star' roller coaster will be on your far left. Proceed past the 'Centrifuge' ride (left) and the 'Rock 'n' Roll' ride (right). Walk towards the very end of the pier, passing the 'Rock Wall' on your right. Your final destination, the 'Log Flume', is directly ahead at the easternmost edge of the map."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Safari Train.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_12
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Bigfire, passing through Voodoo Doughnut and finally reaching Bob Marley - A Tribute to Freedom. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the entrance of Bigfire. Proceed north along the main walkway, with the body of water on your far left. Pass the Universal Studios Legacy Store on your right. Continue straight as the path curves into a central plaza, passing the Coca-Cola Refresh stand on your right. Walk north through the plaza, keeping the large Universal Studios Store on your right. Your intermediate waypoint, Voodoo Doughnut, will be ahead on your left. From Voodoo Doughnut, turn and head south, with Burger King on your right. Continue straight towards the bridge, passing Cold Stone Creamery on your left. Cross the bridge over the water inlet. Immediately after the bridge, with Starbucks on your right, turn right onto the main path. Walk south, passing the Red Coconut Club on your right. Your final destination, Bob Marley - A Tribute to Freedom, will be on your left, situated between the building housing The Cowfish and Pat O'Brien's Orlando."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Voodoo Doughnut.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_13
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Parking, passing through Playground and finally reaching Orangery. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start your journey at the Parking lot (P). Follow the path toward the main entrance gate, which is marked with a 'Dinopark' sign. Pass the ticket booth on your right and the large Museum building on your left. Proceed straight until the path forks. Take the left fork, heading up and past the large, long-necked dinosaurs. The path will curve to the right, leading you toward the central volcano structure. As you near the base of the volcano, take a sharp right turn onto the path leading uphill. Ascend this path to arrive at your intermediate waypoint, the Playground.\n\nFrom the Playground, turn around and walk back down the same path to the main loop. At the intersection, turn left, keeping the volcano on your right. Follow this upper path as it curves around the back of the volcano, passing a restroom (WC) on your left. Continue straight along the path, with the grey rocky mountains on your right. You will pass a number of smaller, predatory dinosaur models. The path will then curve down and to the right. Follow this curve, and you will see the large glass greenhouse structure directly ahead. This is the Orangery, your final destination."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Playground.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_14
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Ghostbusters Headquarters, passing through Empire State Building and finally reaching Central Park. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the Ghostbusters Headquarters located in the Tribeca/SOHO area. Proceed east along the street, passing the 'BENITO ONE' restaurant on your left. At the next major north-south avenue, make a left turn to head north. Continue on this path, going past the West Village and Chelsea areas to your left. You will soon see the distinct shape of the Flat Iron Building on your right. Continue straight, heading north. Shortly after, you will arrive at the Empire State Building on your right, which is your intermediate waypoint. From the Empire State Building, continue heading north on the same avenue. You will cross 42nd St, with Grand Central Terminal and the Chrysler Building visible to your right. Proceed further north, passing the vicinity of Times Square on your left. Continue straight past 57th St, and you will arrive directly at the southern entrance to your end point, Central Park."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Empire State Building.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_15
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Red Rose Taverne, passing through Mad Tea Party and finally reaching Toad Hall. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the 'Red Rose Taverne' on the western side of the map. Proceed east along the main path, passing the 'Village Haus Fruit Cart' on your left. Continue past 'Pinocchio's Daring Journey', also on your left. The path will curve to the right, leading you along the southern edge of the large, circular 'King Arthur Carousel Show Building'. Follow this path eastward, with the carousel on your left, passing 'Mr. Toad's Wild Ride'. Immediately after, take the path that forks to the left (northeast) towards 'Mad Hatter of Fantasyland'. Follow this path as it curves east to arrive at your intermediate waypoint, the 'Mad Tea Party'. From the 'Mad Tea Party', turn around and head west, passing 'Mad Hatter of Fantasyland' on your right. At the main intersection, proceed straight (north) to cross the bridge over the 'London Park' water feature. After the bridge, the path immediately curves to the right (east), running parallel to the water. Follow this path to its end to reach your final destination, 'Toad Hall', which will be on your right."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Mad Tea Party.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_16
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Seesaw, passing through Slide and finally reaching Swings. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Begin at the Seesaw located in the northern area of the park. Access the path directly to the south and follow it towards the Duck Pond. At the first T-intersection, turn right (west) and follow the path as it curves south. You will pass a sand box on your left. Continue along this path until you reach the Southwest Slide, which is your intermediate waypoint. From the slide, get back on the path and head east, passing south of the two swing sets. The path will run along the southern edge of the Duck Pond. Proceed until you reach the main eastern path at a T-intersection. Turn right (south) onto this path. Your destination, the Southeast Swings, will be a short distance ahead, past a flower garden on your left."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Slide.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_17
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Kiwi, passing through Camels and finally reaching Brown Bears. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the 'Kiwi' enclosure in the bottom-left corner of the zoo. Proceed north along the main path, with the 'Dingoes' and 'Foxes' enclosures on your left. Just after the 'Foxes', turn right onto the central path, heading between the 'Monkeys' enclosure (on your left) and the 'Zoo School' (on your right). Continue straight, passing the 'Beavers' on your left. You will arrive at the 'Camels' enclosure, your intermediate waypoint. From the 'Camels' enclosure, turn left and head north, keeping the large 'Seals' enclosure on your left. Follow this path until it joins the main outer loop at a T-junction. Turn right onto this main path. Your destination, the 'Brown Bears' enclosure, will be immediately on your right, next to the 'Train Gate' area."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Camels.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_18
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Explorer's Lookout Cookhouse (17), passing through Showtime Theatre (23) and finally reaching Theodore Tugboat (playground) (60). The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the 'Explorer's Lookout Cookhouse' (17) located in the southwest corner of the park (grid J2). Begin by walking north along the main path. You will pass the 'Traders Outback Grill Shack' (16) on your left and the large water ride, 'Shoot the Chutes' (18), on your right. Immediately after passing 'Shoot the Chutes', take the path that forks to the right, heading east. You will walk past 'Pizza & Subs' (19) and 'Mac's Froster' (20) on your left. Continue on this path as it curves northeast, leading you directly to your intermediate waypoint, the 'Showtime Theatre' (23). From the theatre, position yourself on the main path and head northeast, keeping the 'Carousel' (24) on your right. Proceed past 'Samba Spin' (54) on your right and 'Dodgems Cars' (55) on your left. The path will curve north; stay on this main route, passing the 'Mind Blaster' ride (48) on your far left. Continue north until you reach a wide intersection near the 'Dream Machine' (64). Turn right here, heading east. You will pass 'Aeromax' (59) on your left. The path then curves to the north. Your final destination, the 'Theodore Tugboat' playground (60), will be on your left, across from the 'Sky Climber' (61)."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Showtime Theatre (23).",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_19
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Stauffer II, passing through Keck Science and finally reaching Robin Li and Melissa Ma Science Library. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start on the main north-south path located to the east of the 'Stauffer II' building. Proceed north along this path, passing the 'Stauffer I' building on your left. Continue straight until you reach a T-intersection, then turn right (east). You have now reached the intermediate waypoint, with the 'Keck Science' building directly to your north. From this point, continue heading east along the path, which is labeled 'Cooper Lane'. Follow Cooper Lane as it curves gently southeast. At the next major four-way intersection, turn right (south), heading down the path between a large unlabeled building on your right and the 'Robin Li and Melissa Ma Science Library' which will be ahead and to your left. After passing a small bicycle parking icon on your left, the path will form a T-intersection along the north face of the library. Turn left (east) here. Take the first immediate right turn (south), entering the eastern plaza of the library. Proceed south through this plaza to arrive at your destination, the main entrance area of the 'Robin Li and Melissa Ma Science Library' adjacent to 'Lomita Mall'."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Keck Science.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_20
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Red Rose Taverne, passing through Mad Tea Party and finally reaching Cave of Wonders. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the Red Rose Taverne in the southwest corner of the map. Proceed east along the main path, with Pinocchio's Daring Journey on your left. Continue as the path curves around the south side of the King Arthur Carrousel. Pass Mr. Toad's Wild Ride on your left and then take the right fork in the path to arrive at the Mad Tea Party, your intermediate waypoint. From the Mad Tea Party, head back west and take a right turn to go north, passing Dumbo the Flying Elephant on your right. Continue past the Fantasyland Station. The path will then curve west, running alongside the water. Pass under the railway bridge, and you will find the Cave of Wonders immediately on your right, which is your end point."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Mad Tea Party.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_21
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Simmons Hippo Outpost, passing through Giraffe Feeding Station and finally reaching Herpetarium. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the Simmons Hippo Outpost, located at the northernmost point of the 'Wilds of Africa' trail. Begin by heading south on the 'Gorilla Trail,' keeping the Okapi exhibit on your right. Follow this winding path past Camp Okapi, the Klipspringer, and the Kopje Aviary. Continue south as the trail passes the Gorilla Research Station on your right and the Forest Aviary on your left. Proceed past the Nile Crocodile exhibit. At the major junction near the Fig Tree and Elephant Statues, bear right to enter the 'Giants of the Savanna' loop. Follow this path past the Warthog exhibit and Base Camp. Continue straight, with the Zebra and Ostrich exhibits on your left, until you arrive at your intermediate waypoint: the Giraffe Feeding Station. From the Giraffe Feeding Station, turn around and head back north, passing the Predator Encounter on your left. Go past the Lion exhibit and proceed through the main Tunnel. Upon exiting the tunnel, you will be in a central plaza. Take the path that veers to the right, heading towards 'ZooNorth'. You will pass the Tiger Entrance on your left and the Auditorium and Guest Services on your right. Continue on the main path past the ZooNorth Pavilion. The path will curve to the right, taking you past 'The Grove'. Stay on this main perimeter path, keeping the Mini-Train and Picnic Ridge on your left. Go past the Otter Outpost, and your final destination, the Herpetarium, will be directly ahead on your right, next to the Maned Wolf exhibit."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Giraffe Feeding Station.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_22
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from We Are HERE (Top Right), passing through Wisma UOA and finally reaching Petronas Twin Towers. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start at the 'We Are HERE' marker located in the upper right corner of the map. Proceed west (left) along the main yellow road, passing a small 'Park' and a train station icon on your right. Continue straight through the first major T-intersection. The road will curve downwards to the southwest; follow it, keeping the large central green park to your left. You will pass your eventual destination, the Petronas Twin Towers, on your right. Continue heading south along this road until you reach the large roundabout. Enter the roundabout and take the third exit to head southwest. The building labeled 'Wisma UOA', your intermediate waypoint, will be on your left. To proceed to the final destination, return to the roundabout and take the first exit, heading north with the large green park now on your right. Continue straight on this road. Your final destination, the Petronas Twin Towers, will be on your left."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Wisma UOA.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_23
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Ruislip, passing through St Georges shopping & leisure centre and finally reaching Stanmore Station. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Start your journey in the 'Ruislip' area at the bottom-left, near the red double-decker bus on High Street. Proceed north up 'High Street', passing 'Harrow on the Hill' and the prominent 'Harrow School' building on your right. As you approach the roundabout near 'The Grove', take the second exit onto 'Pinner Rd', heading northwest. You will immediately travel under a railway bridge. Continue along Pinner Rd until you see the 'St Georges shopping & leisure centre' on your right; this is your intermediate waypoint. From the shopping centre, continue along the road heading northeast towards the large central roundabout. Enter the roundabout and take the third exit onto 'Station Road', heading east towards 'Harrow'. Follow Station Road as it curves, passing a junction for 'Common Road' on your left. Continue past the golfer in the 'Stanmore Common' area and travel under a second railway bridge. Immediately after the bridge, 'Stanmore Station' will be on your right, which is your final destination."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: St Georges shopping & leisure centre.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
navigation_24
|
Planning
|
navigation
|
A 2D map with a top-down view. Draw a red path on the map to navigate from Museum of Fine Arts, passing through Faneuil Hall Marketplace and finally reaching USS Constitution. The red path should be continuously drawn as a smooth line. Static camera, no pan, no zoom, no doll.
|
[
"Begin at the 'Museum of Fine Arts' in the southwest portion of the map. Travel northeast on the main thoroughfare indicated (Huntington Avenue), heading towards the Back Bay area. You will pass the large 'Prudential Center' tower on your right. Continue straight, passing 'The Fairmont Copley Plaza' and 'Trinity Church' on your right as you enter 'Copley Square'. The road continues past the 'Boston Public Garden' and 'Boston Common', which will be on your left. Proceed past the 'Paramount' sign and the 'Old State House' as you move through the Financial District. Arrive at your intermediate waypoint, the 'Faneuil Hall Marketplace'. From Faneuil Hall, head north, navigating through the 'North End', using the 'Old North Church' as a visual landmark. Follow the main road that passes under the Zakim Bridge and crosses the water into 'Charlestown'. Once in Charlestown, proceed towards the waterfront to reach your final destination, the 'USS Constitution'."
] |
[
"The path must be a continuous solid red line. No branches, no interruptions.",
"The trajectory must pass through the intermediate waypoint: Faneuil Hall Marketplace.",
"The red line must strictly follow the traversable paths or roads indicated on the map.",
"The background map, including building positions and labels, must remain completely static and unchanged."
] |
||
obj_manipulation_0
|
Planning
|
obj_manipulation
|
A white robotic arm is positioned on the left side of the scene next to a kitchen-style countertop. A bowl sits on the countertop near the center. The robot arm picks up the bowl and places it to the right side of the table. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the bowl\n\nStep 2: The robot arm grasps the bowl\n\nStep 3: The robot arm picks up the bowl\n\nStep 4: The robot arm places the bowl on the right side of the table"
] |
||
obj_manipulation_1
|
Planning
|
obj_manipulation
|
A robotic arm is positioned on the right side of a wooden table. On the left side of the table there is a pink bowl containing a stuffed toy. Near the center-right of the table there is a gray bowl. The robot arm reaches to the stuffed toy in the pink bowl and places the toy into the gray bowl. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the stuffed toy in the pink bowl\n\nStep 2: The robot arm grasps the stuffed toy\n\nStep 3: The robot arm picks up the stuffed toy\n\nStep 4: The robot arm moves the stuffed toy to the gray bowl\n\nStep 5: The robot arm places the stuffed toy into the gray bowl"
] |
||
obj_manipulation_2
|
Planning
|
obj_manipulation
|
A lab workbench scene with a wooden table in the center. On the right side of the table there is a gray doll/plush-like object, with other small items nearby. A robot arm is positioned to the right of the table. The robot arm grasps the gray doll and places it down on the left side of the table. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the gray doll\n\nStep 2: The robot arm grasps the gray doll\n\nStep 3: The robot arm picks up the gray doll\n\nStep 4: The robot arm places the gray doll on the left side of the table"
] |
||
obj_manipulation_3
|
Planning
|
obj_manipulation
|
A wooden tabletop kitchen scene is shown. A robot gripper hovers at the upper left. Near the left side of the table lies a spoon with a light yellow handle. In the back left is a small metal pot. The robot gripper moves to the spoonβs handle, grasps the spoon and places it to the lower right corner of the table. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: Move the gripper to the spoon handle\n\nStep 2: Grasp the spoon handle\n\nStep 3: Pick up the spoon\n\nStep 4: Move the spoon to the lower right corner of the table\n\nStep 5: Place the spoon in the lower right corner of the table"
] |
||
obj_manipulation_4
|
Planning
|
obj_manipulation
|
A tabletop scene with two robot arms above a colorful geometric mat. In the center sits a small white cabinet with its left drawer pulled open. The robot arm approaches the open drawer and fully close it. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: Move the robot gripper to the open drawer front\n\nStep 2: Grasp the drawer handle/front\n\nStep 3: Push the drawer inward toward the cabinet until closed"
] |
||
obj_manipulation_5
|
Planning
|
obj_manipulation
|
A white office desk is shown. An open stapler lies near the front-left area of the desk. A small strip of staples sits on the desk near the center-front. A robot gripper graps and loads staples into the stapler. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: Move to the staples strip.\n\nStep 2: Grasp the staples strip.\n\nStep 3: Pick up the staples strip.\n\nStep 4: Move the staples strip to the open stapler.\n\nStep 5: Place the staples into the stapler."
] |
||
obj_manipulation_6
|
Planning
|
obj_manipulation
|
A tabletop scene in a small kitchen corner. On the wooden table are several colored cubes: a red cube (labeled 1) is sitting on top of a blue cube (labeled 2) near the front-left. A tall yellow cube/block (labeled 3) stands near the center-left, and a smaller yellow cube (labeled 5) is near the center. A black robot gripper is positioned above the tall yellow cube. In the back-right are a teal appliance and two food cans. The robot stack the red cube on top of the yellow cube (labeled 3). Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the red cube (1)\n\nStep 2: The robot arm grasps the red cube (1)\n\nStep 3: The robot arm picks up the red cube (1)\n\nStep 4: The robot arm moves to above the yellow cube (3)\n\nStep 5: The robot arm places the red cube (1) on top of the yellow cube (3)"
] |
||
obj_manipulation_7
|
Planning
|
obj_manipulation
|
A kitchen countertop is shown with a sink and faucet in the background. On the counter there is a blue bowl containing purple powder, a spoon nearby, and a plate in front of the bowl. The robot uses the spoon to transfer the purple powder from the blue bowl onto the plate. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot moves to the spoon\n\nStep 2: The robot grasps the spoon\n\nStep 3: The robot picks up the spoon\n\nStep 4: The robot moves the spoon to the bowl\n\nStep 5: The robot scoops purple powder from the bowl with the spoon\n\nStep 6: The robot moves the spoon to the plate\n\nStep 7: The robot pours the purple powder onto the plate\n\nStep 8: The robot moves the spoon back to its original position\n\nStep 9: The robot places the spoon down at the original position"
] |
||
obj_manipulation_8
|
Planning
|
obj_manipulation
|
A kitchen countertop with a two-burner stove is seen. A metal pan sits on the right stove burner near a robot gripper. A single potato lies on the front-right area of the stove surface near the control knobs. The left stove burner is empty. The robot moves its gripper to the potato, place it in the pan and move them to the left stove. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the potato\n\nStep 2: The robot arm grasps the potato\n\nStep 3: The robot arm picks up the potato\n\nStep 4: The robot arm moves the potato to above the pan\n\nStep 5: The robot arm places the potato into the pan\n\nStep 6: The robot arm moves to the pan\n\nStep 7: The robot arm grasps the pan edge\n\nStep 8: The robot arm picks up the pan\n\nStep 9: The robot arm places the pan onto the left stove"
] |
||
obj_manipulation_9
|
Planning
|
obj_manipulation
|
A red shape-sorting board with multiple cutout shapes sits on a dark tabletop inside a gray enclosure. A small red star-shaped object is present near the board, and the board includes a star-shaped slot among other slots. The robot arm picks up the star-shaped object and inserts it into the matching star-shaped slot on the board. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the star-shaped object\n\nStep 2: The robot arm grasps and picks up the star-shaped object\n\nStep 3: The robot arm moves the star-shaped object to above the star-shaped slot\n\nStep 4: The robot arm aligns and inserts the star-shaped object into the star-shaped slot"
] |
||
obj_manipulation_10
|
Planning
|
obj_manipulation
|
A tabletop scene in an office shows three fruits: a green apple near the center (labeled 2), a large pineapple to the right-center (labeled 3), and a small kiwi on the far right (labeled 4). Other non-fruit objects (Rubikβs cubes and a bottle) are on the table. The robot arm rearranges the fruits so they are sorted by ascending size from left to right (smallest on the left, largest on the right). Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the kiwi (4)\n\nStep 2: The robot arm grasps the kiwi (4)\n\nStep 3: The robot arm picks up the kiwi (4)\n\nStep 4: The robot arm moves the kiwi to the left sorting position\n\nStep 5: The robot arm places the kiwi at the left sorting position\n\nStep 6: The robot arm moves to the apple (2)\n\nStep 7: The robot arm grasps and picks up the apple (2)\n\nStep 8: The robot arm moves the apple to the middle sorting position and places it\n\nStep 9: The robot arm moves to the pineapple (3) and places/adjusts it at the right sorting position (largest on the right)"
] |
||
obj_manipulation_11
|
Planning
|
obj_manipulation
|
A white tabletop scene with a robot arm on the right. A small saucepan with a handle sits near the center-left of the table. On the right side of the table there are several foods: a yellow piece (label 2), a small round orange item (label 3), a green pepper-like item (label 4), and a bread-like item (label 5). The robot arm picks up the smallest food item on the table. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the smallest food item (object 3).\n\nStep 2: The robot arm grasps object 3.\n\nStep 3: The robot arm picks up object 3."
] |
||
obj_manipulation_12
|
Planning
|
obj_manipulation
|
A kitchen counter with a sink and faucet (tap) is centered in the scene, with soap dispensers and cups near the sink, and a robot arm positioned near the sink area. The robot arm turns the tap on and then turns it off. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the tap\n\nStep 2: The robot arm grasps the tap handle\n\nStep 3: The robot arm turns the tap handle up to turn on, then turns it back down to turn off."
] |
||
obj_manipulation_13
|
Planning
|
obj_manipulation
|
A kitchen sink is seen from an overhead view with a metal faucet centered above the basin. Two hands are holding leafy greens over the sink drain, with cleaning items around the sink edges. The human hands should turn on the tap by grasping the faucet handle and rotating it. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The human hands grasp the faucet handle\n\nStep 2: The human hands turn the faucet clockwise at the middle of the sink to turn on the tap"
] |
||
obj_manipulation_14
|
Planning
|
obj_manipulation
|
A robot arm is positioned on the left side of the image next to a wooden tabletop. On the table there is a blue can near a metal bowl on the left, a ladle with a red handle near the center-right, and a folded dark towel at the bottom-right. The robot arm picks up the blue can and places it in the top right corner of the table. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the can\n\nStep 2: The robot arm grasps the can\n\nStep 3: The robot arm picks up the can\n\nStep 4: The robot arm moves the can to the top right corner of the table\n\nStep 5: The robot arm places the can in the top right corner of the table"
] |
||
obj_manipulation_16
|
Planning
|
obj_manipulation
|
A robot arm with a gripper is positioned above a kitchen counter next to a metal sink. A snack pack lies on the counter to the left of the sink, and a horizontal shelf/ledge is mounted on the orange wall above the counter. The robot arm picks up the snack pack from the counter and places it onto the shelf. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the snack pack\n\nStep 2: The robot arm grasps the snack pack\n\nStep 3: The robot arm picks up the snack pack\n\nStep 4: The robot arm moves the snack pack to the shelf\n\nStep 5: The robot arm places the snack pack onto the shelf"
] |
||
obj_manipulation_17
|
Planning
|
obj_manipulation
|
A tabletop scene with a small three-tier plastic drawer unit centered in the frame. A piece of tape (tape dispenser/roll) sits on the left side of the table near other small items. The goal is to open the second drawer, place the tape inside it, then close the drawer. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: Left arm moves to the second drawer\n\nStep 2: Right arm moves to the top of the drawer unit\n\nStep 3: Left arm grasps the second drawer handle\n\nStep 4: Right arm grasps/stabilizes the top of the drawer unit\n\nStep 5: Left arm pulls the second drawer open\n\nStep 6: Right arm presses on the top to stabilize\n\nStep 7: Left arm moves to the tape\n\nStep 8: Left arm grasps the tape\n\nStep 9: Left arm picks up the tape\n\nStep 10: Left arm places the tape into the open second drawer\n\nStep 11: Left arm grasps the second drawer handle\n\nStep 12: Left arm pushes the second drawer closed"
] |
||
obj_manipulation_18
|
Planning
|
obj_manipulation
|
A white tabletop is seen with an open brown cardboard box in the center. Several crumpled paper balls lie on the table: one on the left side and multiple on the right side around the box. The robot uses its two arms to pick up the paper balls and place them into the open box. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: Left arm moves to the left paper ball while right arm moves to the right paper ball\n\nStep 2: Left arm grasps the left paper ball while right arm grasps the right paper ball\n\nStep 3: Left arm picks up the left paper ball while right arm picks up the right paper ball\n\nStep 4: Left arm places the left paper ball into the box while right arm places the right paper ball into the box\n\nStep 5: Right arm moves to another paper ball near the box\n\nStep 6: Right arm grasps the paper ball\n\nStep 7: Right arm picks up the paper ball\n\nStep 8: Right arm places the paper ball into the box"
] |
||
obj_manipulation_19
|
Planning
|
obj_manipulation
|
A white table is in the foreground with a spoon lying on the left side of the table, and a clear glass jar sitting toward the back-center of the table near the sofa. The robot arm should pick up the spoon and place it into the glass jar. Static camera, no pan, no zoom, no dolly.
|
[] |
[
"The manipulation should not be valid that do not violates the original structure of the object.",
"The manipulated object should be one of the objects presented in the initial scene.",
"Objects that are not involved in the manipulation should remain in their original positions.",
"The correct steps are\nStep 1: The robot arm moves to the spoon\n\nStep 2: The robot arm grasps the spoon\n\nStep 3: The robot arm picks up the spoon\n\nStep 4: The robot arm moves the spoon to the glass jar\n\nStep 5: The robot arm places the spoon into the glass jar"
] |
||
block_rotate_0
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 40Β° azimuth, 32Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 220Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_1
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 150Β° azimuth, 37Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 330Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_2
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 316Β° azimuth, 40Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 136Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_3
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 295Β° azimuth, 31Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 115Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_4
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 35Β° azimuth, 26Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 215Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_5
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 338Β° azimuth, 21Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 158Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_6
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 148Β° azimuth, 27Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 328Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_7
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 119Β° azimuth, 22Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 299Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_8
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 194Β° azimuth, 23Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 14Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_9
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 232Β° azimuth, 28Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 52Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_10
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 186Β° azimuth, 40Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 6Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_11
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 189Β° azimuth, 25Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 9Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_12
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 107Β° azimuth, 31Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 287Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_13
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 359Β° azimuth, 28Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 179Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_14
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 36Β° azimuth, 40Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 216Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_15
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 325Β° azimuth, 39Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 145Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_16
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 273Β° azimuth, 25Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 93Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_17
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 83Β° azimuth, 27Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 263Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_18
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 194Β° azimuth, 34Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 14Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_19
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 327Β° azimuth, 28Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 147Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_20
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 112Β° azimuth, 37Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 292Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_21
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 28Β° azimuth, 30Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 208Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_22
|
Spatial
|
block_rotate
|
A structure composed of 8 cubes viewed from 16Β° azimuth, 27Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 196Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
||
block_rotate_23
|
Spatial
|
block_rotate
|
A structure composed of 9 cubes viewed from 205Β° azimuth, 30Β° elevation. The camera executes a smooth horizontal orbit around the structure, transitioning to a 25Β° azimuth which is a 180-degree rotation while maintaining a constant distance from the object. Smooth orbital movement, constant radius, no zoom, no vertical tilt, consistent scale.
|
[] |
[
"Maintain the block structure of the sculpture throughout the video."
] |
| Domain | Total Samples | Task Types |
|---|---|---|
| Physics | 32 | experiment, game |
| Planning | 44 | navigation, obj_manipulation |
| Spatial | 60 | block_rotate, dice, image_restore |
| Structural | 70 | chess, maze, sudoku, ttt |
| Symbolic | 60 | knowledge, math, multimodal |
| Temporal | 43 | obj_move, zoom |
from datasets import load_dataset
# Load the full dataset
dataset = load_dataset("Monosail/VIPER")
id: Unique identifier for the sampledomain: The reasoning domain (Physics, Planning, Spatial, Structural, Symbolic, Temporal)task_type: Specific task category within the domainprompt: Text prompt describing the taskimage: The input imagereference_frames: Ground-truth image framesreference_texts: Ground-truth text descriptionsprotocol: Process-level task constraintsIf you find our benchmark useful, please consider citing us:
@article{li2026viper,
title={Beyond the Last Frame: Process-aware Evaluation for Generative Video Reasoning},
author={Li, Yifan and Gu, Yukai and Min, Yingqian and Liu, Zikang and Du, Yifan and Zhou, Kun and Yang, Min and Zhao, Wayne Xin and Qiu, Minghui},
journal={arXiv preprint arXiv:2512.24952},
year={2025}
}